![]() ![]() There are various adventurers that are people of color that appear in the book. The book has a diverse range of people presented in the book. There is full-color artwork, page borders, clearly laid out headers, sub-headers, and sidebars. The layout, artwork, and formatting are on par with any other upper-tier third party D&D publisher, and similar to the official releases. There is a full-page thank you, a single-page index, and a full-page OGL statement, as well as a full-page image of fashions from the various cultures in the setting. The PDF contains a full-page map of the setting, an opening page, a credits page, and a table of contents. This review is based on the PDF version of the book. Grim Hollow–The Players Guide is a 156-page product. Ultimately, I went with The Players Guide because it’s the most likely to be useful to people not playing in the setting, and it’s the book that is most likely to be seen and consumed by more players at the table if the setting is being used. Between the Covers ![]() ![]() Because this follows a pattern like the Dungeon Masters Guide, Players Handbook, and Monster Manual publishing paradigm, it can be difficult to pick one as a vector for review. This product follows Grim Hollow–The Campaign Guide, which was published last year. This is the second product in the Grim Hollow line, with the third, Grim Hollow–The Monster Grimoire, having just been funded on Kickstarter. Today I’m going to take a dive into Grim Hollow–The Players Guide, a third-party supplement for D&D’s 5e OGL. Grey moral choices, overcast skies, and long shadows make me think of fall, and since I’m not a fan of the summer (especially not this summer), I thought I’d review something that reminds me of something a bit more autumnal. ![]()
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